+------------------------+
|       Sins Plus        |
+------------------------+
***This has been updated by Sir-Astral for v1.16 compatibility only***

by Uzii
Version 1.3b


-Install-
Nice and simple.

Extract the 'Sins Plus' folder into your Mods Folder for Sins of a Solar Empire, at: 
C:\Documents and Settings\**YOUR_USERNAME**\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods

Having done that correctly you will be able to enable my mod in the Options menu ingame, under the Mods tab. 


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-Thanks to-
Stardock and Ironclad, obviously ;) (and thanks for the 1.03 reference data!)

The entire Modding Forum for their continuing support and valuable feedback.


A special Thanks to, for various reasons, which I can't remember:

Fleak
Jaga Telesin
Minkus75smn
CaptainHardcore
Annatar11
xXAequitasXx    - Author of 'The Mars Effect'  (MOD)
Skyline_HUN     - Author of 'Distant Stars'    (MOD)
Zelfster
Davedon 	- Textures
Hoeus 		- Textures
diabloblanco18	- Textures
nathanenglish
Silveressa	- Author of 'Silveressa's Empowerment'    (MOD)


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Forum Thread:  http://forums.sinsofasolarempire.com/301574
Check regularly for updates and information.

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-ChangeLog-
1.3b

- Updated to work with version 1.16

1.3a
- Various Balances

- Research now is needed to capture the ships in the Ship Graveyard, it is level 5.

- The ability Cooldown for the Capture ship ability has been increased dramatically.

- Tweaked loading screen, but still may not display correctly on some resolutions. I apologise for this but due to lack 
of screenshots from users who have experienced it, and my inability to replicate the problem, I can't do much more.




1.3
- 'Improved Tunneling' research now only gives a 10%, then 20%, increase to population of effected planets (was 20%-40%).

- The Galactic Trade Center bonus for Urban planets now only give a 60% trade bonus (was 100%).

- The Targeting Array Network ability for the Old Naval Base planet has had its damage bonus reduced to 10%, from 50%.

- 3 New planets are included; Savannah, Swamp, and Relic. 

- 1 New 'neutral space': The Ship Graveyard, with derelict ships, that can be captured by all of the races Colony Frigates.

- 10 New Planetary Bonuses.





1.2b
- Now FULLY compatible with Sins 1.03. 

- Now uses the Reference Data for Sins 1.03 so users who want to change certain GameInfo files, can do.




1.2a
- Updated the GalaxyScenarioDef file. Now randomly generated maps will include all 4 new planets.
Thanks to; eviljim, Zelfster, and Komrade117 for pointing this out. 

- Increase Forest Planet Max Health to 7,000, and also increased lower levels accordingly.
Thanks to; Baleurion for giving feedback so quickly on this.




1.2
- 4 New planets are included; Toxic, Paradise, Industrial, and Old Naval Base.

- 11 New Planetary Bonuses.




1.0 / 1.1

- 4 New planets are included; Barren, Urban, Forest, and Oceanic. In addition, Gas Giants are now colonisable.

- A total of 45 new Planetary Bonuses are included, too many to list but I'll highlight my favourite 5;
1. Submerged Colony (Abandoned, but rediscover by your explorers)
2. War Torn Planet (A global conflict has engulfed this world, making its control and development very difficult)
3. Ancient Planetary Shield (May be damaged, but either way a nice addition to your planets health)
4. Foul Smell (The atmosphere on this planet is cursed with a vile smell, making life somewhat awkward for its populace)
5. A Deadly Secret (This is the one thing you really don't want to find, but can you afford to pass up brilliant 
   bonuses by not exploring?)




=)